Showing posts with label virtual reality. Show all posts
Showing posts with label virtual reality. Show all posts

August 4, 2017

Father John Misty on Our Oculus Future



Bedding Taylor Swift
Every night inside the Oculus Rift
After mister and the missus finish dinner and the dishes
And now the future's definition is so much higher than it 
was last year
It's like the images have all become real
And someone's living my life for me out in the mirror…

When the historians find us we'll be in our homes
Plugged into our hubs
Skin and bones
A frozen smile on every face
As the stories replay
This must have been a wonderful place


    Father John Misty, "Total Entertainment Forever"















August 8, 2015

Paul Valéry on virtual reality




“The fabulous is an article of trade. The manufacture of machines to work miracles provides a living to thousands of people. But the artist has had no share in producing these wonders. They are the work of science and capital. The bourgeois has invested his money in phantoms and is speculating on the downfall of common sense.”
                                             Paul Valéry








July 2, 2014

Digital Dualism and the Cannibal Cop, Continued


Gilberto Valle

[[ See Amendment at end for clarification of the original version of this essay. ]]


Score one for digital dualism. The Cannibal Cop is free.

As I explained in this space last year, the twisted imagination of New York City police officer Gilberto Valle — aka “the Cannibal Cop” — provided a lurid opportunity to examine the question of where the line can be drawn between fantasy and reality in the era of the Internet.

To recap: By chance one day, Valle’s wife happened to sneak a peak at the browser history on her husband’s computer. She discovered to her horror that for some time he’d been engaged in a series of online chats in which he discussed detailed plans to rape, torture, murder, dismember, cook and eat a number of women he knew, including her.  A computer-forensic examiner subsequently found evidence that he had searched the web for human meat recipes.

Valle was arrested and charged with conspiracy to commit kidnapping, a felony that could have put him in prison for life. At trial prosecutors argued that, although no woman was ever attacked, by making plans to carry out the deeds he’d discussed online, Valle had “crossed the line” between fantasy and reality. The jury was convinced, and for the past year and a half Valle has been incarcerated in the Metropolitan Correctional Center in Manhattan, his sentencing on hold pending appeal.


On Monday Valle won his appeal, and yesterday he was released. Judge Paul Gardephe of Federal District Court ruled that, contrary to the prosecution’s argument, at no point did Valle’s crimes exceed the bounds of “fantasy role play.”

“Despite the highly disturbing nature of Valle’s deviant and depraved sexual interests,” Judge Gardephe wrote, “his chats and emails about these interests are not sufficient — standing alone — to make out the elements of conspiracy to commit kidnapping.”

This affirmed the argument made during the trial by Valle’s defense attorneys. As one of them put it yesterday, Valle “is guilty of nothing more than very unconventional thoughts. But, as Judge Gardephe has validated, we don’t put people in jail for their thoughts.”

My blog post last year characterized the positions of the prosecution and the defense in the case as representing in fairly clear fashion the topographies of “digital dualism’ as defined by the best-know critic of that stance (and coiner of the term) Nathan Jurgenson. To think that there is some fundamental distinction between online reality and offline reality, Jurgenson argues, is to construct a false dichotomy.  In truth, the digital and the physical are “enmeshed.” We carry our offline selves into our online encounters and vice versa.

Although they presumably didn’t know it, the jurors who convicted the Cannibal Cop affirmed Jurgenson’s view. Judge Gardephe’s decision rejected it. No doubt questions over where the line exists between online fantasy and offline reality will continue. I personally believe there is such a line — I confess, I’m a digital dualist — but I don’t doubt that by spending more and more time absorbed in our devices, we will increasingly be unable to distinguish between the two.

Amendment added:

After I'd posted this, I got a nice message from Nathan Jurgenson telling me that I had overplayed his definition of digital dualism. He never meant to argue, he says, that there is no difference between digital reality and physical reality.

As I told Nathan in reply, I think I failed to adequately explain my own take on the digital dualism question, which is an existential one. That is, the ideas, convictions, and conceptions we project out into the real world, in our behaviors, are based on or derive from a consciousness that tends to blur fantasy and reality, more so than ever with the help of the Internet. Nathan responded that this is completely in line with his own thinking.

I probably should add an admission that I couldn't resist the temptation to use the Cannibal Cop case to play around a bit with these questions, and maybe its sensationalism doesn't bear too serious a look at the digital dualism issue.

Thanks to Nathan for the correction!





March 29, 2014

From Lascaux to Las Vegas: A Short History of Virtual Reality



So, Facebook is taking a major plunge into virtual reality, paying $2 billion to acquire Oculus VR, which makes a headset that itself is something of a virtual reality, given that ordinary consumers can’t yet buy one.

Mark Zuckerberg is clearly giddy about the virtual reality future. Announcing the deal on (where else?) Facebook, he asked readers to imagine the possibilities. You’ll be able to enjoy a court side seat at a game, he said, or study in a classroom with students and teachers from around the world, or consult with a doctor “face to face,” simply by putting on a pair of goggles in your home. “People will build a model of a place far away and you’ll go see it,” he added in a conference call with reporters. “It’s like teleporting.” 



Experts quoted by Nick Wingfield and Vindu Goel in the New York Times weren’t so sure. One said he couldn’t see any compelling applications for virtual reality beyond gaming. Another said that he’s heard virtual reality being hyped as the next big thing for more than twenty years, and there’s no reason to believe Facebook’s partnership with Oculus portends anything different.

In my view neither Zuckerberg’s excitement nor the experts’ skepticism seem entirely justified. 

Zuckerberg presumably spends so much time looking at computer screens that he sees no significant difference between talking to a facsimile of a doctor through a virtual reality headset and talking to a flesh-and-blood doctor in person. He’s mistaken, of course, but the fact that the distinction blurs so seamlessly for him suggests why it’s probably a bad idea to bet against virtual reality being the wave of the future. 


Another reason for not making that bet is that virtual reality already has a solid track record, one that extends back as far as we do. Early practitioners include the tale spinners whose narratives ended up in Homer’s Odyssey and the artists whose haunting images of stags, bears and other beasts decorate the cave walls of Lascaux. 

It’s often said we tell stories to remind ourselves who we are, and to define who we are. The virtual realities of the sort Oculus is developing will be the latest manifestations of that basic human impulse, and not necessarily the most spectacular ones. 
 

It would be hard to beat the great cathedrals of Europe, for example, when it comes to teleporting one’s self to heavenly realms. Ralph Lauren has created some impressive virtual realities for more secular purposes. In the history of all-encompassing virtual environments, Disneyland was a landmark; Las Vegas may be the apotheosis. 

The best reason not to bet against the future of virtual reality is the difficulty we have confronting the reality we face in the mirror each morning. For millennia we've sought relief in various forms of ecstatic and narcotic experience. The reasons seem simple enough: Life is difficult, and death awaits. So it is that those seeking to create virtual realities have the deck stacked in their favor. We want to believe what they're selling.







This post adapted from my book, Not So Fast: Thinking Twice About Technology.

©Doug Hill, 2014

September 24, 2012

Talking Technology! (No Free Lunch edition)


The New York Times published a superb report yesterday (the first part of a series) on the massive, and massively wasteful, power consumption that drives the Internet.

The article is notable not only for its reporting but also for its appreciation of the underlying issues.

Specifically it emphasizes that the Internet is not, as we'd like to believe, an entity that exists in some friction-less, dream-like realm called "cyberspace" or "the cloud." In truth, the Internet isn't "virtual" at all: It runs on such Earth-bound realities as diesel generators and lead-acid batteries, not to mention huge amounts of electricity and substantial amounts of pollution.

Here are some quotes:
Most data centers, by design, consume vast amounts of energy in an incongruously wasteful manner, interviews and documents show. Online companies typically run their facilities at maximum capacity around the clock, whatever the demand. As a result, data centers can waste 90 percent or more of the electricity they pull off the grid, The Times found.

“It’s staggering for most people, even people in the industry, to understand the numbers, the sheer size of these systems,” said Peter Gross, who helped design hundreds of data centers. “A single data center can take more power than a medium-size town.”

Energy efficiency varies widely from company to company. But at the request of The Times, the consulting firm McKinsey & Company analyzed energy use by data centers and found that, on average, they were using only 6 percent to 12 percent of the electricity powering their servers to perform computations. The rest was essentially used to keep servers idling and ready in case of a surge in activity that could slow or crash their operations.

The inefficient use of power is largely driven by a symbiotic relationship between users who demand an instantaneous response to the click of a mouse and companies that put their business at risk if they fail to meet that expectation.

At least a dozen major data centers have been cited for violations of air quality regulations in Virginia and Illinois alone, according to state records. Amazon was cited with more than 24 violations over a three-year period in Northern Virginia, including running some of its generators without a basic environmental permit.

Each year, chips in servers get faster, and storage media get denser and cheaper, but the furious rate of data production goes a notch higher.

With no sense that data is physical or that storing it uses up space and energy, [Internet users] have developed the habit of sending huge data files back and forth, like videos and mass e-mails with photo attachments. Even the seemingly mundane actions like running an app to find an Italian restaurant in Manhattan or a taxi in Dallas requires servers to be turned on and ready to process the information instantaneously.

“If you tell somebody they can’t access YouTube or download from Netflix, they’ll tell you it’s a God-given right,” said Bruce Taylor, vice president of the Uptime Institute, a professional organization for companies that use data centers.

A crash or a slowdown could end a [data center manager's] career…A field born of cleverness and audacity is now ruled by something else: fear of failure.

 “When somebody says, ‘I’m going to store something in the cloud, we don’t need disk drives anymore’ — the cloud is disk drives,” Mr. Victora said. “We get them one way or another. We just don’t know it.”

“That’s what’s driving that massive growth — the end-user expectation of anything, anytime, anywhere,” said David Cappuccio, a managing vice president and chief of research at Gartner, the technology research firm. “We’re what’s causing the problem.”